Infosaurus (Collection of basic class,spec and stat information)

Discussion in 'Public Discussion' started by Sonofprom, Jul 21, 2011.

  1. Sonofprom

    Sonofprom Active Member

    This thread is built to help anyone in the guild to find out basic information about their stats, classes and specs.

    -Feel free to add any constructive input because I am not experienced in all classes and specs and may miss an important note on a class/spec.
    -The info within this thread either come from my personal experience or from a stickied thread on the WoW forums.
    -If you have any questions on something on a class or spec that is not mentioned in here, you can either ask and I'll try to answer it or you can go to the WoW forums (or even elitist jerks) and look there.

    Healers
    · Discipline (Disc) Priest- Usually best at tanks heals, but decent at raid heals, has absorption effects with heals.
    o Intellect (Int)-The best stat for a caster, disc would be no exception, gem for int when you can since it gives crit, spell power, and increased mana.
    o Spirit-Basic Mana regen, useful for all healers, usually you want to reforge to it when you have an item that does not have it. Use an int/spirit gem to match blue sockets.
    o Critical Rating (Crit)-Great stat for disc, crits now (as of 4.2) heals 200% of the heal so it is nice just for that, but disc also has Divine Aegis, which creates a protective shield on the target, absorbing 10/20/30% of the amount healed. Basically, the heal pretty much becomes 230% larger when it crits. Also useful for mana conservation since a crit heals means you just healed what two non-crit spells would take.
    o Mastery-Increases the amount absorbed by absorption spells (Divine Aegis and Power Word: Shield). A useful stat, increases throughput nicely and allows for some mana conservation since a larger shield means more use out of the shield per mana.
    o Haste-Decent throughput stat, but can lead to quicker usage of your mana so not ideal to stack in high numbers. If you wish, haste would be the best stat to reforge off, but not necessary to gain a strong enough healer.
    o Mastery vs. Crit-I prefer crit, but some really like mastery, so honestly you can pick the one you like the best and stack more towards it. I will say though that mastery will gain more effectiveness as your crit goes up, since you will proc Divine Aegis more. Whichever you decide to get more of, gem int/crit or int/mastery when you want to match a yellow socket.

    · Holy Priest-Great for raid heals
    o Int- More mana, crit and spell power, ideal to gem it when you can.
    o Spirit-Basic Mana regen, useful for all healers, usually you want to reforge to it when you have an item that does not have it. Use a int/spirit gem to match blue sockets.
    o Crit-Decent for holy, but between haste, crit and mastery it is considered the weakest, so if need to reforge something, reforge off crit first.
    o Mastery-Gives a heal over time to your direct healing spells, basically increasing your throughput.
    o Haste-Strong throughput stat for holy, but can lead to burning through your mana quicker.
    o Haste vs. Mastery-These are both considered about even. In my opinion, if you want pure burst throughput, go with haste, if you want something to help with mana (since extra healing on your spells can lead to less heals spells needed which leads to less mana used) and stills gives increased throughput, go with mastery. Whichever one you pick, when you want to match a yellow gem with mastery/int or haste/int.
     
  2. Sonofprom

    Sonofprom Active Member

    · Restoration (Resto) Shaman-Decent in both raid and tanks heals.
    o Int- More mana, crit and spell power, ideal to gem it when you can.
    o Spirit-Basic Mana regen, useful for all healers, usually you want to reforge to it when you have an item that does not have it. Use a int/spirit gem to match blue sockets.
    o Crit-Decent throughput stat, good for mana conservation. Since shamans have a talent that reduces the targeted physical dmg when you crit a heals, it is a decent stat overall.
    o Mastery-Increases healing done on targets, the more hurt the target, the more it heals. Under 50% hp, Mastery wins hands down, beyond that it is still very strong.
    o Haste-Pure throughput stat, helps shamans a fair amount. At 610 haste rating, your healing rain (aoe spell) and your unglyphed riptide get an extra heal or "tick". Anything beyond that is still nice but not as good.
    o What do you gem to match yellow then...well, its mastery, so gem int/mastery to match a yellow.
    o But what about which to reforge off if you need more spirit...I would say haste especially if you’re a fair ways above 610, but it is your decision.

    · Resto Druid-Stronger in raid heals, but decent at tanks heals
    o Int- More mana, crit and spell power, ideal to gem it when you can
    o Spirit-Basic Mana regen, useful for all healers, usually you want to reforge to it when you have an item that does not have it. Use a int/spirit gem to match blue sockets.
    o Crit-Decent stat with it being 200% of a non-crit heal, but probably the weakest for a druid. Reforge this off first when you need to.
    o Mastery-This is the stat you should focus on between healing over time break-points, since it will buff the majority of healing you do, either as a tank or AOE/raid healer.
    o Haste-Good throughput, healing over time break-points, when you get an extra tick, are important to a druid. http://theincbear.com/resto-haste-breakpoints/ has the info on those break-points.
    o Gem either haste/int or mastery/int for a druid to match a yellow, whichever you need more of.

    · Holy Paladin-Strong tank healers, decent raid healers
    o Int- More mana, crit and spell power, ideal to gem it when you can
    o Spirit-Basic Mana regen, useful for all healers, usually you want to reforge to it when you have an item that does not have it. Use a int/spirit gem to match blue sockets.
    o Crit-Same idea as most of the other healers, decent but not the strongest throughput.
    o Mastery-Works similar to Divine Aegis of the disc priest, give a shield based off the size of the heal and how much mastery you have (does not require a crit though).Mastery is about even with crit so it is ideal to keep crit and mastery at a 1:1 ratio.
    o Haste-Very nice for holy, gem int/haste when you want to match a yellow socket.
    o Pallies do not want to stack a stat like crazy, a good balance is nice for a pally, when you need more spirit, reforge off what seems best.
    · For Metas, pick what you like best, Amber (Lots of int on it) is probably best.

    Tanks
    · Blood Death Knights (DK)-Tank that swings a 2hander as has ways to heal himself. (Kuren can correct me here if I am off somewhere)
    o Stamina-Comes on all your gear, don’t worry about gemming it, if you really need to match a blue socket, do a mastery/stam gem
    o Hit-Useful, but not ideal for mitigation. Not a great idea to gem or reforge to.
    o Dodge and Parry-Basic mitigation stats, often advised to just reforge to mastery.
    o Mastery-A Dk tank's friend. Adds a shield onto the Dk when he heals himself with Death Strike.
    o Expertise-Pretty useful, reforge Dodge or Parry to it until you reach the cap (6.0/6.5%)

    · Protection (Prot) Warriors-Shield using tank.
    o Stamina-Comes on all your gear, don’t worry about gemming it, if you really need to match a blue socket, do a mastery/stam or dodge/stam or parry/stam
    o For warriors, Mastery, dodge, and parry are pretty even, the only thing is you want more parry than dodge. Mastery is nice to stack once you get higher gear level, which will have more stam and so forth.
    o Hit-Useful, but not ideal for mitigation. Not a great idea to gem or reforge to.
    o Expertise-Getting to the cap is not a bad idea.

    · Prot Pallies-Shield using tank that also uses holy magic.
    o Stamina-Comes on all your gear, don’t worry about gemming it, if you really need to match a blue socket, do a mastery/stam gem
    o Hit-Useful, but not ideal for mitigation. Not a great idea to gem or reforge to.
    o Expertise-Getting to the cap is not a bad idea.
    o Dodge and Parry are nice, second to mastery.
    o Mastery wins, aim for this stat when you have choice.
     
  3. Sonofprom

    Sonofprom Active Member

    · Feral Bear Tanks
    o For tanking, make sure you pick up talents that help your armor and dodge, etc.
    o Parry, useless, you can’t parry in bear form.
    o Dodge, hug dodge like it’s your friends because it’s your only avoidance.
    o Stamina-Comes on all your gear, don’t worry about gemming it, if you really need to match a blue socket, do a mastery/stam or dodge/stam
    o Mastery is not as good a dodge, but a very nice 2nd, avoid reforging it unless it’s the only thing you can reforge.
    o Agility is your main stat, gives atk pwr and dodge
    o Strength (Str) gives atk pwr, but no dodge, so its inferior to agility.
     
  4. Sonofprom

    Sonofprom Active Member

    Dps
    · Shadow Priests-Best DoTs (Damage over time) in the game plus more shadowy death.
    o Int-Again, useful for all casters, gemming it is ideal. Crit, mana, and spell power are all useful.
    o Hit/Spirit-These are the same thing for shadow priests, Spirit is a tad better since its useful in your other specs as a priest, but not a huge deal for shadow. 17% is the cap.
    o Haste is your favorite secondary stat as a shadow priest, reforge to it. Also when you want to match a yellow socket, gem int/haste.
    o Crit is nice, you will hit harder, but it’s not a good as haste
    o Mastery is decent, but unreliable and not that strong.
    o I prefer crit>mastery, but they are about even with the Mind Blast buff in 4.1.
    o Make sure to keep your dots up, and use mind flay/mind blast in between applying dots.

    · Balance Druid-Pew Pew with some DoTs
    o Int-Again, useful for all casters, gemming it is ideal. Crit, mana, and spell power are all useful.
    o Hit/Spirit-Similar to shadow priest, they are pretty much the same. 17% is the cap.
    o Haste is your best secondary stat as a Boomkin. Reforge to it
    o Crit, the worst of the secondaries, reforge it out first.
    o Mastery increases your dmg while in an eclipsed state, it useful, but 2nd to haste.
    o Make sure you keep your dots up and do the spell (Wrath vs. Starfall) that is buffed by your eclipse.

    · Feral Cat Druid-Rend dots with the claws of the cat form.
    o Agility is your go to primary stat; gem it for it gives atk pwr and crit.
    o Hit is useful, aim for 961 hit rating
    o Expertise is good too, aim for 781
    o Mastery increases your bleed dmg, very nice, a tad ahead of crit and haste.
    o Crit is nice, do not be afraid of it
    o Haste is also nice, do not be afraid of that either.
    o Make sure you keep Mangle debuff up and your rends, etc. Use the cat backstab or claw as filler.

    · Enhancement Shaman (Enh)-Melee with elemental dmg added.
    o Agility is your go to primary stat; gem it for it gives atk pwr and crit.
    o Hit is nice, aim for the spell cap, any more than that is not bad, since hitting the full cap is near impossible, but once you got the spell cap, its best to go with other stats.
    o Expertise, cap it out at when you get your dodge chance on bosses to 0.
    o Mastery wins for enh shamans, reforge and gem to it with mastery/agility when you want to match yellow.
    o Crit is decent, but not amazing.
    o Haste is not that great, reforge it first.
    o For weapons, get 2 slow weapons 2.6 speed is pretty common and works, anything slower is awesome and goes in offhand first since it'll make your lava lash hit like a truck.
    o Str is decent for shaman, no crit from it, but the same atk pwr, my shaman uses some gear with str (neck and offhand atm) and it’s Ok to use str, but agility is better.
    o For totems, use searing totem on single target, magma on aoe, str of earth is good and so is the melee haste one under air (Windfury I think).

    · Elemental Shaman (Ele)-Caster of the elements
    o Int-Again, useful for all casters, gemming it is ideal. Crit, mana, and spell power are all useful.
    o Hit/Spirit-Similar to shadow priest, they are pretty much the same. 17% is the cap.
    o Crit is decent, but the worse of the 3 secondary stats
    o Mastery is very strong for an ele shaman, if you can sit and pew pew; it’s your best stat.
    o Haste is good in a fight with more movement, so overall the same as mastery.
    o Flame shock is your shock to go to, use lava burst on cd if flame shock is up, otherwise spam lightning.
    o For totems, your totem of wrath is nice and wrath of air is good, other ones do not matter as much.
     
  5. Sonofprom

    Sonofprom Active Member

    · Warlock-Caster with dots and strong direct dmg spells and demon pets.
    o Int always wins; let’s hope you get that now.
    o Hit cap is good, it’s still 17%
    o Keep dots up, otherwise use your main nuke (Soulfire, Incinerate, Shadow Bolt)
    o Watch for procs
    o Destruction-Focuses on direct dmg spells
    § Pet: Imp
    § Gives a replenish
    § Haste is good, strong, tied for the best secondary
    § Crit is the other top secondary
    § Mastery is still pretty good, just lesser than the other 2
    o Affliction-Focuses on the DoT dmg
    § Pet: Felhunter
    § Haste is your best secondary
    § Crit is your 2nd best
    § Mastery is your worst
    § Atm, it is top dps, but all are good.
    o Demonology-Gets the best pet, plus decent bonuses in both dots and direct dmg
    § Pet: Felhunter or Felgaurd
    § Mastery and Haste are tied for the best in this spec.
    § Crit lies below the other 2.
    · Mage-Lol i do big direct dmg
    o Int, gem it
    o Hit cap is at 17%
    o Frost-proc based
    § Use those procs when you can, use your frost elementals ability to gain procs for fingers of frost (ice lance/deep freeze)
    § Haste is strong, about equal with crit.
    § Mastery is the lesser of the 3.
    o Fire-dots plus lots of direct fire dmg
    § Keep living bomb up (let it explode though) and spam fireball and use pyroblast when it procs.
    § As of 4.3, it is more ideal to go to 2005 haste (which is like 20% haste I think) for the extra combustion tick. Of course, take account for any haste you get from other benefits like tier 13 or goblin racial.
    § Crit is very nice, the best after you soft cap your haste, since it procs pyroblast.
    § Mastery follows after crit.
    § Post cap haste is below mastery.
    o Arcane-pew pew
    § For arcane, you pop all your cooldowns and spam arcane blast till you run out of mana, then you evocate and do a more mana efficient rotation until your cooldowns come back up.
    § Mastery is best for arcane
    § Haste is nice to get more spells out, but can burn that mana even quicker
    § Crit is reasonable stat, no need to get rid of it.
    · Hunter-Pet plus bow/gun pew pew
    o Agility is your main stat
    o Hit cap is 8%
    o Beast Mastery
    § BM is considered lesser of the hunter specs.
    § Use your best judgment on what stats to use; it’s probably very similar to the other specs.
    o Marksman
    § Crit is the best for MM hunters
    § Haste has several plateaus for MM hunters. Without Chimera Shot glyph and do not have the T11 4 set bonus, the first one is 9.64% or 1235 rating
    § With Chimera shot and t11 bonus, another plateau happens at 10.5% or 1347 haste.
    § Mastery follows haste, but once you hit a plateau, mastery gains more benefit over haste.
    o Survival
    § Crit is a survival hunters best secondary.
    § Haste to a soft cap of 5.9% or 758 rating
    § Mastery is below the 2 above
    § Haste beyond the soft cap is below mastery
     
  6. Sonofprom

    Sonofprom Active Member

    · Rogue-extreme melee killbot (Khur could probably help you out here more than I could)
    o Agility is your primary stat
    o Max hit cap is 3244, but it’s best to aim for 962, which is when specials will no longer miss.
    o Expertise cap is when you have your dodge chance at 0, or 721 rating
    o Combat
    § Haste is the top secondary for combat
    § Then mastery, then crit
    § For weapons, you use a slow mh (axe, swords, etc.) with a dagger off-hand, faster the better so you keep poison stacks up.
    o Assassination
    § Mastery is your best secondary.
    § Then Haste
    § Then crit, probably best to reforge out crit first if you wish.
    § Use daggers in this spec, mutilate is your main ability.
    o Subtlety
    § Haste wins here
    § Then crit, followed by mastery
    § You also use daggers here since your main ability is backstab, if you get a good fight where you can stay behind, the dps of a subt rogue keeps up to the other specs.
    · Death Knight-Melee with frost/shadow dmg
    o Str is your main stat
    o For hit, spell hit is a good cap, the virulence talent helps this.
    o Expertise is the same as other melee, make sure bosses cant dodge your attacks
    o Frost
    § Haste is nice for frost, you melee more and give more chances for procs and your runes reset faster.
    § Mastery is decent; give your spells more dmg.
    § Crit is not that great since one of your procs makes Obliterate or Frost Strike crit.
    § You can go with a 2hander or 2 1handers for frost.
    § The talents that make the difference on which to do are in the 2nd to last tier, read them and you'll see which is which.
    § Howling blast is a key spell, make sure you glyph it to have frost fever, use it as your intro spell and use it when you get a proc for it. Otherwise spam frost strike or obliterate. Spam howling blast for aoe, make sure u still melee and when you run out of runes, use frost strike.
    o Unholy
    § Haste also wins for unholy, for similar reasons.
    § Mastery is also 2nd
    § With crit 3rd.
    § This spec uses a 2hander.
    § Keep diseases up and use scourge strike a lot as a basic rule of thumb.
    · Retribution (Ret) Paladin-2hander smash with some holy dmg
    o Str is your main stat.
    o Hit cap is 8%.
    o Expertise is like other melee, make sure your target cant dodge your attacks.
    o Mastery is your best secondary
    o Crit is not too far behind Mastery
    o But Haste lags behind.
     
  7. Sonofprom

    Sonofprom Active Member

    · Warrior-Brutal carnage machine
    o Str is your main stat.
    o Expertise should be at 26
    o Arms
    § There is not a lot of info on arms
    § Aim for stats that make sense, I would guess the hit cap to be 8%
    o Fury
    § Titan's Grip
    § 8% is your soft hit cap, you could go to 27% but that’s only ideal over haste
    § Crit is king for fury
    § Mastery is about equal with hit beyond 8%
    § Haste just lags behind
    § Clearly you use 2 2handers with this talent in your fury spec.
    § Single-Minded Fury
    § The priority is the same as Titan's Grip except haste is better than mastery.
    § Use slow 1handers for this build, str of course is better, there is enough of those out there.
    Uhh, I think that’s all of them.
    -If I missed anything important, please feel free to point it out, I can add it in.
    -There is not a lot on talents in this atm, so if you need info for that just tell me and I can give you a place to find a good build or help you out in some other way.
    -If there’s a typo, tell me, you know you'll love to make fun of it.
    -Ya, I'll start with this, I can add more if people need it, like I said, talents could be added; also I could add loot and glyphs.

    *Later Addition (7/26)* Since it has been suggested I'll go ahead and link the threads where most of this info comes from. If you seek more info, these have pretty much everything you will need.

    Note-I'm going by classes in a similar order to above, but it will not be exact since the specs in for example a warrior will not be seperated.

     
  8. Sonofprom

    Sonofprom Active Member

  9. Prometheus

    Prometheus Administrator Staff Member

    Should this perhaps be put into wiki format and linked? Or are you just trying to pad you post count? :)

    A wiki is a good venue for summarizing information. Forums are not bad, but are more ideal for discussion than summary, if that makes sense.

    We have a wiki, and you're free to experiment around with it. It's at wiki.tribe-tia.org. Moocowz also linked it up on top, along with the Facebook groups -- look for the yellow text.
     
  10. Sonofprom

    Sonofprom Active Member

    I could just put it on both.
    Plus I can answer anything beyond whats on here if needed.
     
  11. Prometheus

    Prometheus Administrator Staff Member

    /agree
     
  12. Ozgrom

    Ozgrom Member

    This perfect for anyone looking to respec or make a new character. Excellent!
     
  13. Kuren

    Kuren Administrator Staff Member

    I appreciate the effort but I worry that this boiled down and sometimes incorrect information may not be what people need.

    For people trying to improve their raiding main, I'd like to see us dig into details. As usual Elitist Jerks provides a core of information that you should probably follow unless you've done extensive research on your own. Whether you like them or not the Elitist Jerks forums have become a source of peer-reviewed spec-based knowledge. There are also various class-based sites with varying degrees of seriousness. Any of them can potentially provide excellent value. Especially on odd fights like Beth'tilac you can find optimizations for your spec. The first recommendations you find on EJ are always to optimize long term damage on a boss. You will need to consider changing your rotation/priority system for adds.

    If we want to focus on particular classes/specs, the one thing I'm not sure on is do you create a thread per spec or should you create a thread for a class. If you truly wish to optimize your performance for a character, then I guess you'd be willing to change spec. The relative value of a spec can change with each patch. I know one example that came up recently was warlocks. Destruction was doing better overall than other specs but at this moment it appears to the weakest spec in most areas with the exception of a few minor utilities.

    If we're not talking about the mains in our raids, then I don't know if it matters what you do! :)

    To throw in one other idea, having looked at a couple of our raiders, it appears to me that in some cases their spec isn't ideal. In other cases, it is clear that they haven't considered their stat priorities along with reforging. Of course, the biggest improvement is always from the priority system you use while actually playing. I know for casters the biggest challenge and issue is often not casting enough. You never want to *not* have a spell queued and ready to go. Blizzard implemented a queue system because in the past people did all sorts of crazy things to fit more spells in. Melee have different issues and they have time frames in which to pick the right move but their melee hits keep going. Casters will want to keep spells going too. Worst case a caster is one spell behind where they'd like to be because a spell is already queued and being cast server-side.

    Perhaps I'll attempt to describe how I would go about improving a generic character. I think a simple process would work quite well for most. Tanks and healers aren't as clear cut but often for damage dealers it really is fairly simple in that they can quantify what they do easily.
     
  14. Sonofprom

    Sonofprom Active Member

    To be honest, this was not a lot of effort, only a couple of hours I would've just sat through being bored anyways.
    It would take a fair amount more effect [effort] to go through every class and their talents and the purpose/benefits of those talents.
    I do see some characters with some talents that are a tad odd, most of them got the basics, but choose the extra point in wierds [weird] spots, etc.
    Of course I also aggre with [agree that] casters just have to keep spells going,; that [is] more important to a priest imo than most classes, but its important to all. I always have something going, mind flay, mind blast, dots, etc.
    I could go through this and add more notes on how to play the spec, I did a few on the ones I know well enough but not very extensive.

    The biggest point of this atm (for mains) to me is to help people decide between gear if they have a few pieces of gears that are similar in ilvl. Ex. would be how on my priest, had some 359 legs from Magmaw, Int, lots of crit, and hit and I reforged the hit to haste since I was above [the] hit cap. So those weren't so bad. But Al'akir dropped the current ones I have which has [have] lots of spirit and haste, and the same int. I had just gotten some bracers from za that had haste and crit but not hit/spirit. [Since] I was just below the cap at this time (like .1% below so it wasnt hurting my dps yet, but any lower would), I couldn't use those yet. [But then the] Al'akir legs dropped which gave me enough spirit to use the bracers, increasing my haste on 2 pieces, not just 1, tho[ugh] 1 would've been worth it on its own.

    Of course this is awesome for alts or newer mains who want to get into raiding. If needed I could see one going into more detail on talents, but I'll be lazy for now.
     
  15. Prometheus

    Prometheus Administrator Staff Member

    Sucks to have editor parents... :rolleyes:

    Sometimes it's far more important to briefly summarize and point people in the right direction for more information than to try to explain too much. People just have very short attention spans and can only absorb so much information at once. We live in a world where we are buried under mounds of information. The challenge is tuning out the "static" and honing in on the most relevant information and ideas. That's the major difference between an expert and a novice IMO -- experts know what doesn't matter.

    I think Kuren is right about DPS casters just not casting enough. When I've taken the time to look over combat logs carefully, I was surprised to learn the difference between lower and higher DPS casters was not the size of their hits. This goes back at least to Curator in KZ, where DPS had to switch to and kill an add every 10 seconds. I looked at how many seconds of DPS each caster had on sparks (to correct for casting times), and the difference between our highest and lowest players was consistently 300-400% ...

    Think about that for a moment. That's huge, and unfortunately gear will not close a >300% gap... ever. Well, it will get it to 295%, and no one will notice or care. ;) The good news is we put a lot of effort into improving execution back then, and overall our execution (especially in switching targets) did improve significantly.

    Anyway, I think having links to other websites (e.g. EJ) with more detailed information on class mechanics, casting priorities, options for contingencies (such as what to cast when you need to move), and similar details could help. We don't really need to repeat it all, since that would be overwhelming anyhow, but if we know of good threads on EJ or elsewhere, we could post a link to a thread on EJ or whatever.

    Make sense?
     
  16. Sonofprom

    Sonofprom Active Member

    Just finished an update.
     
  17. Khurzog

    Khurzog Member

    i'll redo the rogue section when i get the time. but i agree this shouldn't be an end all for mains in our raids, though it is a nice tool to consolidate some basic info for alts and offspecs.
     
  18. Sonofprom

    Sonofprom Active Member

    Added a link to the Mastery vs Avoidance spreadsheet Pro made next to the original link (the one to the wow forums) I had for Blood Dks
     
  19. Sonofprom

    Sonofprom Active Member

    Reminder of this threads existance, more usful now that a lot of us are now messing with our alts more.
     

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